Enderrin

Game 14: Crown of the Goblin King (Part VIII)
First Temple Campaign

19th Patchwall 1238: Northern Kron Valley – Cold, light snow.

The PCs rest for eight hours in a side tunnel and miraculously go undisturbed. Otis returns to the group and relates his harrowing experience trying to escort Jeva back to Falcons Hollow.

Goblin battle-royale! The PCs storm the main living quarters of the Jagged-Blade goblin clan. The goblins are quickly overwhelmed but stronger reinforcements start to arrive in the form of dangerous Dark Talon Warriors riding Slurks. During the fight Ko-Lag manages to identify one of the missing children locked in a crude wooden cage. He also ventures into an adjacent chamber where the goblin king, his many guards and a cloaked half-orc advisor await the news of the party’s demise.
xp to be awarded after next session.

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Game 13: Crown of the Goblin King (Part VII)
First Temple Campaign

18th Patchwall 1238: Northern Kron Valley – Cold, light snow.
Fernok drops out of the rock chimney into a natural cave and is immediately attacked by a pair of Shadowhunter Bats. In the battle that follows a gargoyle hidden amongst the stalactites joins the melee.

The Party move on to discover a quarry chamber with goblin slaves at work. Through clever use of a spectral image and convincing dialog the PCs manage to convince a pair of goblins to turn upon their unobservant foreman. Their plans are nearly upset when Fernok is spotted by the burly goblin. After a very brief and tense standoff the goblin slaves fall upon the foreman and beat him to death. While the goblins strip the foreman of his boots and armor the PCs manage to convince their leader, an obsequious male called Regg, to help them. They learn that the main goblin tribe are called the Jagged-Knife.

Moving north they encounter a slime filled room housing three giant toad like mounts called Slurks and their goblin wrangler. The Slurks succeed in covering Ko-Lag and Y’dey in a fast setting glue like substance but are quickly overcome.

Exploring the goblin warrens the PCs find a succession of rooms and tunnels covered in dangerous looking fungi and what they believe to be Shrieker mushrooms. Another tunnel leads to a chamber with a cave in, two abandoned goblin corpses and three circling shadows. Finally they sneak into a huge double cavern housing the bulk of the Jagged-Blade tribe.
255 xp each

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Game 12: Crown of the Goblin King (Part VI)
First Temple Campaign

18th Patchwall 1238: Northern Kron Valley – Cold, light snow.
The PCs struggle through a smoke filled corridor and get attacked by a pair of Hell Dogs. The battle is long and difficult with both Rufus and Ko-Lag losing consciousness. The characters retreat to the well room for a short rest to heal their wounds and then head back into the smoke. The corridor opens into a large dwarven forge room where they find an unconscious child bound to the anvil of a chain wrapped undead monstrosity called a Forge Spurned. The Forge Spurned ignores the PCs as they enter the room only turning on them when they attack. It quickly bellows forth a cloud of smoke and burning cinders reducing vision to less than five feet. Fernok dashes forward and drags the child to safety while the rest of the party fight as best they can in the stinging cloud. When the dust settles and the Forge Spurned destroyed Y’Dey discovers that she can release the spirits trapped in each of its chain links. The PCs also find an old rock chimney offering an alternative route to the lower level.
220xp each

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Game 11: Crown of the Goblin King (Part V)
First Temple Campaign

18th Patchwall 1238: Northern Kron Valley – Cold, light snow.
After resting the night the PCs clear the ossuary of dwarven skeletons to rescue two of the missing children. Moving on they find a grim dwarven abattoir complete with a disembowelled goblin lying upon a stone slab. They decide not to enter and instead bar the door intent on exploring more thoroughly later.

At the door to the next room Fernok hears goblin voices from within. Ko-Lag storms into the room and sets about killing five goblin guards and a foul mouthed hex hurling shaman. Burne’s shouts to leave at least one goblin alive for questioning fall upon deaf ears and all of the small creatures are slain. A quick search of the room determines that it was once used as a place of worship to Droskar. The rescued children recognize the mouldy wall hangings and indicate that they ran through here from the north.

Upon opening a door to the next room the PCs are assaulted by a hail of small crossbow bolts. Goblin sentry’s hidden in the shadows behind a well line up for another shot. The PCs close the doors and Ko-Lag sets about ripping another door from its hinges. The door held before him like a great kite shield Ko-Lag advances into the ambush while Burne scours the room with magical fire and ice. However his advance is quickly halted by a chain and grappling hook armed goblin that brings Ko-Lag crashing to the ground. The goblins swarm in defence of their lair and a quick but brutal battle ensues during which at least two of the goblins are pushed down the well shaft.
390 xp each

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Game 10: Crown of the Goblin King (Part IV)
First Temple Campaign

17th Patchwall 1238: Northern Kron Valley – Evening, cold, light snow.
A fierce battle against the devilish vargouilles is made significantly easier by Burne’s quick thinking as he disables the lodestone trap with a bolt of magical lightning. Continuing to explore the party find the grizzly remains of the dwarven abbot who appears to have committed suicide with a bizarre hammer and anvil contraption. The Abbot’s ancient homunculus does little to stop the PCs searching the abbots quarter’s wherein they find a pair of magical boots and a cursed gauntlet which causes great pain to the wearer but confers limited resistance to fire. The extensive search locates a series of secret doors and chambers. These led to a listening room which channels sound from three other locations in the underground complex. From here the PCs listen to the treasonous ramblings of a goblin shaman and the children hiding in the ossuary. The room also contained a babbling undead creature called an allip and a pair of zombies. Following a tough battle the party reluctantly decide to rest the night.
337 xp each

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Game 9: Crown of the Goblin King (Part III)
First Temple Campaign

17th Patchwall 1238: Northern Kron Valley – Cool, light snow.
Otis leaves for town taking Jeva with him. The PCs continue to explore and come across an old dwarven ossuary. Two of the children; Mika and Sevram are trapped at the opposite end of corridor lined with cells containing the restless remains of long dead dwarves. The children are terrified but safe from the goblins that seem to avoid the room. They related a story in which they were imprisoned with a halfling adventurer on a lower level which can be accessed via a cooking pot and chain lift. During the escape the halfling and two of the children were downed by arrows or darts leaving Mika, Sevram and Jurin to make it to this level. Jurin was then split from the group in a smoky corridor with ‘dogs with glowing eyes’. Mika and Sevram ran into the ossuary several hours ago where they became trapped by the skeletons.

The PCs backtrack and investigate a steam filled room with a pool of hot spring water that is the home to three shocker lizards. They kill one of the lizards but are forced to retreat while Burne deters pursuit with an impressive fire spell.

A short distance from the steam room they find the headless corpse of a human explorer and chase of the dire rats trying to drag it away for food. In another room they find a pool of molten metal and two cave grick nesting in a ventilation chimney above.

Despite it being late evening the party press on convinced that the captured children do not have much time to live. They enter a circular room of doors with a strange central pillar of polished stone surrounded by headless skeletons and discarded weapons. They trigger a magnetic trap which pulls Rufus to the centre of the room and pulls the door by which they entered close. Y’Dey is left in the corridor outside trying to yank the door open while listening to the cries of her companions. The same magnetic field pulls open two of the inner doors releasing three devil-spawned, face-eating vargouilles.
170 xp each

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Game 8: Crown of the Goblin King (Part II)
First Temple Campaign

17th Patchwall 1238: Northern Kron Valley – Warm, dry.

The PCs fight a large group of goblins in the entrance chamber with the broken obsidian obelisk and take one of the goblin slaves’ prisoner. The goblin, a lickspittle little coward called Kibbo tells them he is from a rival tribe and provides them with basic directions as to which way the ‘pink-skinned blood bags’ were taken to the king. He also warns the PCs to look out for the dwarven ghost that haunts the corridors. The PCs proceed and soon reach a large dwarven mess hall currently occupied by another squad of goblins. Ko-Lag storms into the room and challenges the red haired, chainmail wearing leader of the group. During the chaotic fight in which the goblins run around the room throwing javelins Ko-Lag is badly wounded. Jeva, standing behind the bulk of the PCs utters the phrase, ‘so much blood;’ changes into her Jackelware form and sets about ripping through the rear flank of the party. It takes the combined efforts of the entire party to subdue and bind her. As they do so they spot the ghostly apparition of a battle axe and dwarven plate armor approaching down the corridor behind them. The PCs drag the now unconscious Jeva into the kitchen, close the door and listen as the ghost moves through the mess hall. While waiting for the ghost to pass there is a minor earthquake that shakes the underground complex but causes no serious damage. It is now late evening and the party decide that Otis will try and take Jeva back to town to find a cure for her ‘sickness’ while the rest of the party search for the missing children. Otis leaves but soon returns with the disturbing news that the weather outside has turned on its head. The temperature is falling rapidly and snow is falling.
279 xp each

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Game 7: Crown of the Goblin King (Part I)
First Temple Campaign

16th Patchwall 1238: Falcon’s Hollow, Northern Kron Valley – Warm, dry.
The PCs spend time researching the missing children and the burned out orphanage before setting out to investigate. They arrive late in the afternoon and find evidence of the children’s camp. In the basement of the ruin they find the spider infested body of an old woman missing her throat and evidence of macabre punishment. Tracks lead away to the west and show signs of both the children and a large group of small humanoids. Ko-lag senses something watching them from the tree-line and Fernok spends the rest of the day scouting the forest where he observes a feral looking girl shadowing the main party. Burne magically wards the camp against intruders and during Fernok’s watch the girl tries to sneak into camp. After tackling, restraining and much calming she introduces herself as Jeva, a survivor of the orphanage. She is starving and easily spooked. The PCs discover her wounds and uncover a little of what life at the orphanage entailed.

17th Patchwall 1238: Northern Kron Valley – Warm, dry.
The tracks of the humanoid band are easy to follow. They clearly moved at great haste and made no attempt to disguise their passage. By early evening the PCs find themselves back at the abandoned abbey of Droskar’s Cruicible. They descend the stairs to the rear of the abbot’s office to find a large room filled with goblins destroying a black stone obelisk.
62 xp each

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Game 6: Hollow’s Last Hope (Part VI)
First Temple Campaign

8th Patchwall 1238: Early afternoon. Droskar’s Crucible, Northern Kron Valley – Warm and dry.
The PCs defeat Greypelt and his pack of she-wolves, and recover enough Ironbloom mushrooms to create Laurels cure. Badly battered and fatigued the party rest overnight in the ruined abbey.
9th Patchwall 1238: Northern Kron Valley – Warm and dry. Blacksour taint death toll at 30. The PCs spend a short time exploring the rest of the surface ruin including a secret jail block full of restless dead. Descending to the first subterranean level the party hear goblin voices and the sound of stone working. They decide not to delay returning to the town any longer and leave the ruin. They cross the river and skirt around the forest heading toward Falcon’s Hollow. Ko-Lag is sure that something is watching the party from the tree-line but they never get to find out what.

10th Patchwall 1238: Falcon’s Hollow, Northern Kron Valley – Warm and dry.
Blacksour taint death toll at 32. The PCs arrive at Falcon’s Hollow and head directly to Laurel’s shop where she starts to brew the cure from her grandmother’s recipe book. The PCs remain onsite to stop hysterical townsfolk from bothering the herbalist. In the late afternoon Ko-Lag remains to protect the herbalist shop while Burne, guarded by the rest of the group, carries the cure to the church of Heironous. They are jostled by a massive crowd and watched by agents of the Lumber Consortium, local criminal groups and an individual wearing a badge marking him as a Ranger of the Gnarley. With the help of the Sheriff and his deputies they reach their destination. Lorne, the acolyte of Heironous thanks the group and starts to administer the cure. The PCs take one bottle of the cure to Gavel Kreed’s mansion and instead of taking his offered reward they talk him into dropping the axe-tax on his employees. They deliver Kreed’s written promise to the Sheriff for safe keeping. Finally they retire to the inn and enjoy a celebratory feast.

11th Patchwall 1238: Hollow, Northern Kron Valley – Warm, light rain.
During breakfast the PCs are approached with baked gifts from several town mothers and news that their loved ones are starting to get better.

16th Patchwall 1238: Hollow, Northern Kron Valley – Warm, dry.
Over the past five days everyone afflicted with the blacksour taint has recovered. The PCs have become minor celebrities, hailed in the street by ordinary townsfolk, targeted by minor criminals and celebrated (often with ale) by lumberjacks now free of the axe-tax. Children in the street can be seen pretending to be the brave adventurers on their grand adventure to save the town. Around midday, news arrives that a group of children were dared to spend a night in a local ruined orphanage and have not returned.
255 xp each

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Game 5: Hollow’s Last Hope (Part V).
First Temple Campaign

8th Patchwall 1238: Early afternoon. Droskar’s Crucible, Northern Kron Valley – Warm and dry.

The PCs continue their search of the ruined monastery and find the first Ironbloom mushroom in the skeletal remains of a dwarf. They also find evidence that the dwarf poisoned himself. After triggering a trap which drops rocks and a small anvil on Rufus, Fernok and Burne the PCs encounter an accomplished goblin slyblade hiding under a bed. After grievously wounding Fernok the goblin tries to escape while his trained dire-rats attack the party. Otis pins him to a wall with an arrow long enough for the party to bring him down. Further exploration uncovers a library of mouldy books and an armoury stripped bare. Backtracking the PCs enter an old office guarded by three grey wolves. One of the wolves retreats to an adjacent room and returns with a brutish black wolf male who attacks the party.

100 xp each

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